For instance, if somebody attacked with a 2, you must play a 2 to block it. To block an attack, you must play cards that match the attack. Otherwise, draw back up to five cards, and then it is the other player's turn. If you Attack or Dashing Strike, your opponent must respond or loses the round and you take a Win token. The attack must match the exact number of spaces left after moving, and you may play multiple copies for a stronger attack. ![]() You may play multiple copies of the same number to strengthen your attack.ĭashing Strike: Play one card to "dash" toward your opponent that many spaces, and then play an attack. (If they run into the Start space, they stop there.)Īttack: Play a card that matches the exact number of spaces to the opponent to hit them. Push: If you are adjacent to your opponent, play a card to push them that many spaces away from you. If you run into the end of the board or your opponent, you stop. Move: Play a card and move that many spaces in either direction. On your turn, you must do one main action: Move, Push, Attack, or Dashing Strike. Scoring one hit on the opponent ends the round, and you need to win 3 out of 5 rounds to win the game. The players start with their pawns on opposite ends of the board, and each person gets a hand of five number cards. I'll start with the one-vs.-one simple mode, which is mainly for learning the game. There are several game "modes" included, but the basic idea is the same in most cases. There's a small section in the back that clarifies a few specific abilities, but not all of them. A list of characters in the rulebook would have been nice. ![]() When you're still becoming familiar with the characters, it can be a pain to flip through 60 cards while you decide which one to pick. One thing that isn't absolutely necessary but would have been nice is a description of the characters and their abilities.
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